Product Review

TurboRace review: the toy that beat the iPad in our house

The TurboRace Interactive Game Set with its steering wheel, gear shift and speed controls
Jenna M.
By Jenna M., mom of two · Play Tested team · 7 min read
21days play tested

I thought he’d play with it twice and forget about it. We’re on week three. Here’s what actually happened, from a mom who bought it with her own money.

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Why I bought it

If you’ve got a kid who’s obsessed with cars, this one is worth a look. Let me set the scene. It’s 5:40pm, dinner is half made, and Liam (6) is asking for the iPad for the third time. Mia (4) is asking for whatever Liam is asking for. I’m not anti-screen, but I was tired of the iPad being the only thing that could hold their attention for more than ten minutes.

Liam is car-obsessed. He narrates car chases at the dinner table. So when I saw the TurboRace Interactive Game Set, a racing game with a real steering wheel and no screen, I bought it for him, quietly hoping it would be an iPad replacement. Honestly? I thought he’d play with it twice and forget. I joined the Play Tested team because I like writing this stuff down, so I treated it like a proper test: three weeks, a notebook on the fridge, and one rule. I write down every time a kid picks it up without being asked.

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Unboxing and first impressions

The TurboRace console out of the box with its USB-C cable
What’s in the box: the console, a USB-C cable and a short manual. That’s it, and that’s the point.

The box is simple: the console, a USB-C charging cable and a manual. No tiny pieces, no stickers to apply, no batteries to hunt for. It came with enough charge to play straight away, which is a gift in itself when a 6-year-old is standing next to you vibrating.

It’s bigger than I expected, about 18 inches wide and a bit under 3 pounds, and it feels solid. The wheel turns with a nice resistance, the gear shift clicks, and the buttons are big enough for small hands. My first thought was “this looks like an arcade machine”. Liam’s first thought was a scream.

Mom tipCharge it fully the night before you give it. It arrived with some battery, but a full first session is a much better first impression than “sorry, it needs to charge now”.
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Three weeks of real play

A child steering the TurboRace racing console
Liam, deep in level 30-something. This face is the reason I kept writing things down.

Week one was exactly what you’d expect: total obsession. Liam played until the battery died on day one and asked when it would be charged about every eight minutes. The early levels are easy, which I first thought was a flaw. It isn’t. Mia could join in and actually win, and that meant no meltdowns.

Week two is where most toys die in our house. This one didn’t. The levels started adding faster speeds and trickier obstacles, and Liam started practicing. He’d crash, groan, and immediately try again. My fridge notebook says he picked it up on his own 13 times that week. The iPad: 4.

And then there was the Tuesday I’ll remember. No screaming, no yelling, no “Mom, I’m bored.” Just engine sounds from the living room. I honestly didn’t know what to do with myself, and I walked in twice to check he was actually still playing.

Week three it found its place in our routine. It’s become the “after school, before dinner” toy. Liam is somewhere past level 60, and Mia has her own little system where she does the steering and makes me press the nitro. Which brings me to the nitro.

“Mom, watch, watch, WATCH! Double tap! NITROOOO!”— Liam, 6, roughly forty times a day

You tap once to start and double-tap for a nitro boost, with a sound effect and a burst of speed. It’s a tiny thing, but it is the single feature my kids love most. It turns every race into a moment.

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What it’s actually teaching them

Close-up of the TurboRace steering wheel and speed controls
The wheel and speed controls: small hands, real reactions.

I didn’t buy it as an educational toy, but I noticed things. Liam’s steering got smoother and more precise, and he started planning ahead for obstacles instead of just reacting. That’s hand-eye coordination and focus, built in the most sneaky way possible.

The bigger surprise was patience. With an iPad game, Liam quits when he loses. With TurboRace, losing a level means trying again, and he does. Mia, at 4, learned to wait her turn because there is only one wheel. Not glamorous, but real.

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The honest stuff

It’s not perfect, and I promised myself I’d be straight about it.

The battery. About 30 minutes per charge, and 2 to 3 hours to recharge. That sounds bad, but in practice it became a natural stopping point. “When the battery’s done, we’re done” ended more arguments than it started. Still, if you want hours of play in one sitting, this isn’t it.

One player at a time. With two kids, that means taking turns. We do one level each. It works, but if your kids don’t do turns, plan for some negotiation.

The sound. It’s lively. Thankfully the volume goes down and it mutes completely, and the game still works exactly the same. Muted is how we play after 7pm.

A family playing together with the TurboRace Interactive Game Set indoors
Taking turns turned into a family game more often than I expected.
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Pros and cons

What we loved

  • Real steering wheel, gear shift and engine sounds: it feels like driving, not tapping
  • 200 challenges that get harder at the right pace
  • No screen, no app, no Wi-Fi, no ads
  • USB-C rechargeable, never buy batteries again
  • Volume goes down and mutes completely
  • Sturdy enough for a 4-year-old’s “crashes”

What could be better

  • About 30 minutes per charge, then 2 to 3 hours to recharge
  • Single player: siblings have to take turns
  • It’s big (18 inches wide), so it needs a spot on the shelf
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Final verdict

The TurboRace Interactive Game Set, Play Tested and Family Approved
Family Approved
9.4out of 10

Family Approved. Easily.

The best “instead of a screen” toy we’ve had. A real wheel, 200 levels and a nitro button kept both kids coming back every day for three weeks. The only real catch is the 30-minute battery.

Our pick for kids 3 to 8 who love cars, and for any parent looking for a real alternative to the iPad.

Fun factor9.8
Staying power9.5
Build quality9.3
Easy for parents9.4
Learning value9.0

After three weeks, TurboRace is the toy my kids reach for without being asked, and that was the whole test. This week Liam asked for the iPad exactly once. That’s all I really need to say. It is fun from the first minute, it gets harder at the right pace, and it builds focus and patience without anyone calling it “learning”. It loses a few points for the short battery and the one-player design, but those turned out to be easier to live with than I expected.

Would I buy it again? I already did, as a birthday gift for Liam’s best friend. His mom texted me a photo of him at level 12 the same evening.

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Similar toys

If your kid loves being in the driver’s seat, these two are worth a look.

TurboRace 2.0 Racing Game Console The big brother TurboRace 2.0 Racing Game Console Same steering wheel and gear shift, plus LED lights that react to music and a built-in car encyclopedia for the little fact collectors. 👶 Ages 3+ See it Airplane Cockpit Simulator Playset For future pilots Airplane Cockpit Simulator Playset A two-hand yoke, glowing dials and a talk-back radio mic, with a kid-size pilot headset in the box. Screen-free, with adjustable volume. 👶 Ages 3 to 6 See it

Questions other parents asked me

What age is TurboRace really for?

The box says 3 and up, and that matches what I saw. My 4-year-old needed me for the first couple of levels, then she was fine. My 6-year-old is the sweet spot: old enough to chase the harder levels, young enough to still think it’s the best thing in the house.

How long does the battery last?

About 30 minutes of play per charge, and 2 to 3 hours to recharge with the included USB-C cable. We plug it in after dinner, it’s ready by morning.

Can two kids play at once?

No, it’s single player. My kids take turns per level and cheer for each other, which honestly turned into its own game.

Is it loud?

The sound effects are fun but lively. You can turn the volume down or mute it completely, and the game still works the same.

Does it need an app or Wi-Fi?

No. No screen, no app, no account. Charge it, switch it on, drive.

How we test: Play Tested reviewers use toys at home with their own kids for at least two weeks before scoring. Scores reflect one family’s experience; your kids may love different things.

TurboRace · 9.4/10Family Approved · Ships in 24h
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